We cautiously approach the campfire after investigating the wraithbone structure that contained the map to the other star systems that have paradise worlds.
We see that a ship of House Makao land in the distance.
We immediately begin recording their encrypted channels.
We walk forward along the curve of the island, and see the Golden Mean perfectly represented by these islands.
The water is an iridescent teal.
The winds are fragrant and sweet.
The Navigator notices the presence of the mind of a beast nearby and teleports out to the island to meet him as it moves from island to island.
The creature is a furry feline that is almost plush is how heavily furred it is. It gazes back at the navigator as calm as a sphinx.
It appears to be sentient and psychic.
It touches the navigator and makes him affectionate and devoted to it.
It begins to follow the navigator into the water.
The captain tells him that it is a grynx and that it bonds with psychics. They become friends and the grynx starts modifying behaviors to mimic the true feelings of the navigator.
It leads us across the bridge of wraithbone and into a forest where we find more wraithbone ruins.
We see a statue of the eldar goddess Isha.Script indicates that she isthe goddess and protector of Fionad. The statue is overgrown. We move it looking for a trapdoor and do not find one.
We continue through the forest, folowing the grynx who is leading us towards a faint psychic emanation.
We find a blade that is propped on a stand that is sending out psychic signals that are interpreted as an ancient aura of gruesome memories in it’s epic past. It has an aura that prevents us from reaching it.
The Captain tries to penetrate the field and is rebuffed.
He tries to reach again and is successful. The sword does not like the Captain and it’s will resists his touch.
The grynx gives the navigator the idea that the sword feels that the eldar soulstones are offensive to it.
We remove the soulstones from ourselves.
The sword still does not like us.